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-rw-r--r--src/Items/ItemBottle.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/Items/ItemBottle.h b/src/Items/ItemBottle.h
new file mode 100644
index 000000000..d2ca30def
--- /dev/null
+++ b/src/Items/ItemBottle.h
@@ -0,0 +1,95 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemBottleHandler :
+ public cItemHandler
+{
+public:
+ cItemBottleHandler() :
+ cItemHandler(E_ITEM_GLASS_BOTTLE)
+ {
+ }
+
+
+ bool GetBlockFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos)
+ {
+ class cCallbacks :
+ public cBlockTracer::cCallbacks
+ {
+ public:
+ Vector3i m_Pos;
+ bool m_HasHitFluid;
+
+
+ cCallbacks(void) :
+ m_HasHitFluid(false)
+ {
+ }
+
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ {
+ if (IsBlockWater(a_BlockType))
+ {
+ if (a_BlockMeta != 0) // we're only looking for source blocks
+ {
+ return false;
+ }
+ m_HasHitFluid = true;
+ m_Pos.Set(a_BlockX, a_BlockY, a_BlockZ);
+ return true;
+ }
+ return false;
+ }
+ } Callbacks;
+
+ cLineBlockTracer Tracer(*a_World, Callbacks);
+ Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
+ Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
+
+ Tracer.Trace(Start.x, Start.y, Start.z, End.x, End.y, End.z);
+
+ if (!Callbacks.m_HasHitFluid)
+ {
+ return false;
+ }
+
+
+ a_BlockPos = Callbacks.m_Pos;
+ return true;
+ }
+
+
+
+ virtual bool OnItemUse(
+ cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace
+ ) override
+ {
+ if (a_BlockFace != BLOCK_FACE_NONE)
+ {
+ return false;
+ }
+
+ Vector3i BlockPos;
+ if (!GetBlockFromTrace(a_World, a_Player, BlockPos))
+ {
+ return false; // Nothing in range.
+ }
+
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ cItem NewItem(E_ITEM_POTION, 1, 0);
+ a_Player->GetInventory().AddItem(NewItem);
+ return true;
+ }
+} ;
+
+
+
+